Deep Sea

Alone at the bottom of the ocean, play as a scientist on the cusp of a dangerous discovery… provided there’s something to discover at all.

Created in collaboration with John D. Duncan (Programming Lead) and Carson Hull (Narrative Lead). I was responsible for designing and producing all of the visual art. Made using the Phaser 3 Javascript Game Framework. Available to play here.

Gameplay: Interactive Narrative Scene
Gameplay: Interactive Narrative Scene
Gameplay: Drone Data Collection Scene
Gameplay: Data Analysis Scene
Gameplay: Interactive Narrative Scene
Gameplay: Interactive Narrative Scene